Bit Banging
You don't need a UART to send and receive serial data. Software
alone suffices. Here's the code.
Published in Embedded Systems Programming, December 1991
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I love cheap hardware. There's little more intellectually satisfying
than replacing a lot of complicated, expensive components with
a bit of cleverness. To me it's a way to put a part of myself
into a system; a technique to step away from the usual routine
of embedded design.
This usually means replacing hardware with software, not always
a smart choice unless manufacturing costs are more important than
incurring additional engineering expenses. This is a tough decision
to make. However, if you can beg, borrow, steal or invent a set
of standard library routines that you use over and over, non-recurring
engineering costs plummet.
Sometimes it's nice (or vital) to add features to a product for
engineering or manufacturing reasons only. In a perfect world
we'd all add extensive self-testing capability to every embedded
system. A software monitor, invoked by some secret switch combination,
can be invaluable for sensor field testing. It might be nice to
add some sort of logging feature to a simple system to log long
term analog circuit drift. Lots of applications can benefit from
the operator interaction that is really only possible when a terminal
link exists.
All of these dreams need an unused serial port. With the proliferation
of high integration CPUs, serial ports aren't quite as scarce
as a few years ago. Still, it is surprising how an application
can eat up every available resource, including all of the ports.
Perhaps, we lean a little too heavily on complicated UARTs and
other peripheral chips everyone takes for granted. For low speed
communications a UART really is not a necessary part of the hardware.
An old technique with the nearly scatological name of "bit
banging" lets you easily use a pair of parallel I/O pins
as a serial port.
But first, a bit of background...
RS-232
RS-232, as has been extended for microcomputer communications,
defines signal levels, transfer parameters, and cabling for serial
communications over short (under about 50 feet) distances. Of
course, different vendors implement various aspects of the standard
in different ways, so devices hardly ever work together without
some frantic wire swapping.
RS-232 communications takes place one bit at a time. Each of the
8 bits of a byte are sequentially sent out over a single pair
of wires.
All communications takes place at a baud rate agreed on by both
the driver and receiver. 9600 baud means that each bit of the
character stream takes 1/9600 second to transmit.
When the link is idle (no data being sent) it is in the Marking
state (the line is more negative than -3 volts). The Start bit,
which puts the line into the Spacing state (more positive than
+3 volts) for one bit period, is sent first and serves to announce
that a character is on the way. The receiver senses the start
bit and sets itself up to read the incoming serialized byte.
Data bits follow Start. The least significant (data bit 0) goes
first. One at a time, the other bits follow, each being given
exactly one bit time on the link.
After the entire character has been transferred the line goes
to the marking state for the length of the stop bit - one or two
bit times depending on the protocol agreed to by the communicating
devices. Stop bits look like an idle line. They give the UART
time to recover before the next character starts.
A logic zero data bit is transmitted as a spacing line condition
(positive voltage); ones go as marking bits (negative).
So, to send the character "A" (hex 41), the line assumes
the following levels:
Marking (<-3 volts) line idle
Spacing (> +3 volts) Start bit
Marking (<-3 volts) Data bit 0
Spacing (>+3 volts) Data bit 1
Spacing (>+3 volts) Data bit 2
Spacing (>+3 volts) Data bit 3
Spacing (>+3 volts) Data bit 4
Spacing (>+3 volts) Data bit 5
Marking (<-3 volts) Data bit 6
Spacing (>+3 volts) Data bit 7
Marking (<-3 volts) Stop bits
Marking (<-3 volts) line idle
The RS-232 standard defines pinouts for Data Communications equipment
(DCE) and Data Terminal Equipment (DTE). Terminals are DTE. Computers
seem to be DTE or DCE depending on the whim of the designer. The
IBM PC is DTE.
Pin Number Direction Pin Name
DB-9 DB-25
5 7 Ground
1 Frame ground (not used on 9
pin connectors)
3 2 DTE to DCE Transmitted data from DTE
2 3 DCE to DTE Received data from DCE
8 5 DCE to DTE Clear to send (DCE ready)
7 4 DTE to DCE Request to send (DTE ready)
6 6 DCE to DTE Data set ready
4 20 DTE to DCE Data terminal ready
Bit Banging
It takes a bit of hardware to convert the 8 bits of parallel character
data to a serial stream, insert start/stop bits, and shift the
data out. Receiving is harder, since reliable communication mandates
that the bit is sampled in the middle of a bit cell. In addition,
some sort of interface circuit must shift the computer's +5 and
ground levels to RS-232's bizarre plus and minus voltages.
One of my biggest complaints about this industry is our servitude
to RS-232; either terribly expensive power supplies or complex
"charge pumps" (DC to DC converters) are used just to
satisfy the standard's silly levels. Given that most RS-232 devices
are within a few meters of each other, why couldn't the standard
givers have settled on a more reasonable +5 & ground?
Most systems use a UART to convert parallel bytes of data from
the program into a serial stream of bits and vice versa. Any UART
handles a lot of other RS-232 interface chores like double buffering
the data, automatic handshaking, etc. A UART is almost a tiny
external co-processor that sends a character, or that accepts
input data and reassembles it, signalling the CPU only when the
task is done. The UART is by far the most complex part of a serial
port.
You can replace the UART entirely with software if the demands
placed on the port aren't too severe. A software UART replacement
tediously serializes and deserializes data bytes, and so demands
the full attention of the CPU. A "bit banger" software
UART won't automatically assemble characters for you while the
code is off doing something else; if the code isn't listening
when a character comes, data will be lost.
This is not a problem for maintenance ports or back doors into
a system. Usually these are invoked rarely, and drive the system
into a funny mode which just replies to commands from a terminal.
A surprising number of systems that use RS-232 as a primary communications
interface also use bit bangers. Where interrupts are not a problem,
and where multitasking doesn't exist, a simple bit banger can
be a fairly efficient main comm link.
Why is interrupt service a problem? As will be seen shortly, all
of the character's timing is derived from the execution of software
loops. During transmission, if the code goes off to service an
interrupt the length of a bit time will be shifted. DMA can cause
a similar problem, especially if the DMA timing varies.
Figure 1 shows the three subroutines needed to transmit, receive,
and initialize the baud rate. This code is written in Z80 mnemonics,
but will run equally well on the Z80, 64180, 8085 and NSC800 processors.
It is easily adaptable to other processors, but be sure to balance
the timing between subroutines.
The routines transmit and receive data through two parallel lines
you must supply. It's not too hard to come up with one input and
one input bit on most systems; reserve them early in the design
for a serial port "back door".
BRID, the baud rate detection routine, loops for the user to type
a space character. After BRID detects a start bit it waits for
Start to go away (i.e., for the line to return to a logic 0) and
then counts loop iterations during the six zero periods before
the logic one (space is hex 20) occurs. This count is then transformed
into a bit time, the basis of all timing in the transmit and receive
routines.
The space character is particularly good to establish bit time,
as it does give a very long (6 bit periods) period between the
start bit and a one. An '@' might be marginally better, since
its hex 40 code has 7 bits before the 1. Using '@' would require
some adjustment of the timing calculations in the code.
Routine COUT sends a character by toggling the serial line high
(a start bit), delaying for one bit time, and then sending data
bits one at a time. It loops for a bit period between each data
bit to insure that the character's timing is correct. The routine
transmits two stop bits at the end of the character.
Receiving is trickier. When routine CIN detects a start bit it
delays for half a bit time to the start's center. This improves
timing margins - we always sample the data stream in the center
of each bit cell. Why? The line could be a little noisy, or capacitive
effects may smear the exact starting edge of the bit.
The code then delays one bit time and reads data bit 0. It repeats
the delay and inputs the rest of the character, shifting it into
a register as it goes to reverse COUT's parallel-to-serial translation.
The principle works with any processor. Balancing execution times
between the three subroutines is the most difficult part of a
software UART. Intel's "Using the Intel 8085 Serial I/O Lines"
application note (AP-29) is the best reference for the math behind
the computations. It was published in August of 1977, and at that
time carried the publication number 9800684A.
Notice that all of the operations are independent of baud rate
and processor clock speeds. That is, nothing in this code knows
either of these parameters. Instead, BRID just measures bit time
in terms of counts through a loop, an arbitrary, relative measurement
that is indeed a function of both the CPU's speed (i.e., number
of loop iterations per second) and the bit rate. If you know your
processor's clock rate you could dispense with the BRID routine
altogether; just compute (or better, measure) the bit time and
plug it into the code.
I find that on a Z80 or 64180 the code will support 9600 baud
transmission if the processor runs at more than about 6 Mhz. A
very slow clock will necessitate using reduced baud rates. This
is due to the loop count computed in routine BRID that forms the
basic unit of timing. If the count falls below 1, as it will with
very fast baud rates or slow processors, then the routines' counts
will be meaningless.
Level Shifting
Though the three routines replace the UART hardware, you'll still
need some sort of level shifter to convert the computer's +5 and
zero volt logic levels to RS-232 levels.
It's easy to run the two parallel bits though a commercial level
shifter like the MAX232 chip. This bit of technology magic will
automatically change to voltages meeting the RS-232 specification.
You'll need PC board space for the chip itself and four capacitors.
Where cost or board space is a concern, consider driving the RS-232
lines with regular logic levels. The +5 volt logic one meets RS-232
parameters for a spacing condition. A marking condition that provides
zero volts does violate the spec, but most RS-232 devices will
accept it happily.
The one exception I know of is IBM's original asyncronous card
(serial port) for the PC. Cut the receiver's hysterisis pin free
on the board to make it work properly with logic levels as well
as true RS-232.
On an ultra low cost system leave the two parallel pins unconnected.
Make a little board with an RS-232 adaptor, perhaps using the
MAX232 chip, that you can clip into the system whenever a terminal
is needed for diagnostics.
Conclusion
I've often wondered how well an interrupt driven version of the
bit banger would work. Given a free timer on some high integration
CPU, why not derive all serial periods from the timer? Run the
serial device as a task. Each timer interrupt could signal the
software to read the input bit.
This would require synchronizing the timer to the middle of a
bit cell. Run the serial stream into an interrupt input as well
as parallel input. Let the first bit, the start bit, interrupt
the CPU to start off the timing. Then disable that one interrupt
until the character is fully assembled.
Though this requires the use of more resources, it could support
DMA and some limited (depending on baud rate) background interrupt
servicing. Let me know if you have tried it.
;
; BRID - Determine the baud rate of the terminal. This routine
; actually finds the proper divisors BITTIM and HALFBT to run CIN
; and COUT properly.
;
; The routine expects a space. It looks at the 6 zeroes in the
; 20h stream from the serial port and counts time from the start
; bit to the first 1.
;
; serial_port is the port address of the input data. data_bit
; is the bit mask.
;
brid:
in a,(serial_port)
and data_bit
jp z,brid ; loop till serial not busy
bri1: in a,(serial_port)
and data_bit
jp nz,bri1 ; loop till start bit comes
ld hl,-7 ; bit count
bri3: ld e,3
bri4: dec e ; 42 machine cycle loop
jp nz,bri4
nop ; balance cycle counts
inc hl ; inc counter every 98 cycles
; while serial line is low
in a,(serial_port)
and data_bit
jp z,bri3 ; loop while serial line low
push hl ; save count for halfbt computation
inc h
inc l ; add 101h w/o doing internal carry
ld (bittim),hl ; save bit time
pop hl ; restore count
or a ; clear carry
ld a,h ; compute hl/2
rra
ld h,a
ld a,l
rra
ld l,a ; hl=count/2
ld (halfbt),hl
ret
;
; Output the character in C
;
; Bittime has the delay time per bit, and is computed as:
;
; <HL>' = ((freq in Hz/baudrate) - 98 )/14
; BITTIM = <HL>'+101H (with no internal carry prop between bytes)
;
; and OUT to serial_high sets the serial line high; an OUT
; to serial_low sets it low, regardless of the contents set to the
; port.
;
cout: ld b,11 ; # bits to send
; (start, 8 data, 2 stop)
xor a ; clear carry for start bit
co1: jp nc,cc1 ; if carry, will set line high
out (serial_high),a ; set serial line high
jp cc2
cc1: out (serial_low),a ; set serial line low
jp cc2 ; idle; balance # cycles with those
; from setting output high
cc2: ld hl,(bittim) ; time per bit
co2: dec l
jp nz,co2 ; idle for one bit time
dec h
jp nz,co2 ; idle for one bit time
scf ; set carry high for next bit
ld a,c ; a=character
rra ; shift it into the carry
ld c,a
dec b ; --bit count
jp nz,co1 ; send entire character
ret
;
; CIN - input a character to C.
;
; HALFBT is the time for a half bit transition on the serial input
; line. It is calculated as follows:
; (BITTIM-101h)/2 +101h
;
cin: ld b,9 ; bit count (start + 8 data)
ci1: in a,(serial_port) ; read serial line
and data_bit ; isolate serial bit
jp nz,ci1 ; wait till serial data comes
ld hl,(halfbt) ; get 1/2 bit time
ci2: dec l
jp nz,ci2 ; wait till middle of start bit
dec h
jp nz,ci2
ci3: ld hl,(bittim) ; bit time
ci4: dec l
jp nz,ci4 ; now wait one entire bit time
dec h
jp nz,ci4
in a,(serial_port) ; read serial character
and data_bit ; isolate serial data
jp z,ci6 ; j if data is 0
inc a ; now register A=serial data
ci6: rra ; rotate it into carry
dec b ; dec bit count
jp z,ci5 ; j if last bit
ld a,c ; this is where we assemble char
rra ; rotate it into the character from carry
ld c,a
nop ; delay so timing matches that in output
; routine
jp ci3 ; do next bit
ci5: ret
FIGURE 1: Bit Banger UART
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